The structure is really interesting, especially the (relative) liberty in approaching the different key locations in the map. I must say there's something clunky about the description of events, I would suggest pushing dialogue a bit more on the forefront (use Italic for dialogue to also create a visual variation in the UI text pop-up). I understand the need for 3d assets, given you're using Unity, but with a weight so much shifted towards narrative, I would consider (for eventual future iterations) to go the Roadwarden way, with a greater emphasis on immersion through sound and 2d visuals, at least outside of combat. Can't wait to see how this evolves. Good job!
Oh, add a way to quit out of the game without having to ALT+F4