I failed on fourth floor. I will retry to actually finish the game later.
I really like the desperate feel the game give as you lost your characters one by one.
Solid implementation of the themes (Solitude + Cosmic Horror).
I was surprised to see that you could walk on some kind of invisible teleporter that move you elsewhere on the map. I assume its intentional, as this remind me of the sort of tricks you found in Dungeon Master. I managed to navigate the environment thanks to the automap, but if you choose to lose your mapper early, the teleport trick become really devilish. Mapper, my main character for sure.
Nice graphics. I liked the constant variations of the graphics, it bring life to the game, but also could become a little unpleasant after some time. Some adjustments would be necessary to be perfectly enjoyable.
I missed some feedbacks for looting. If I understand correctly, items are placed on the map but are invisible (like upstairs/downstairs) ? You only know there was some loot after you walked on it ? I like the classic tabletop RPG stats (3d6 for damage).
The save system and separate options for sounds/music is a very nice touch in a jam game.
From one azerty user to another, merci pour ce jeu, c'était bonne ambiance (˚3˚)~♪ .