Heyo thanks for the updates they are awesome :3
id like to give some ideas which i think are either easy or something you guys might want to do in the future.
Easiest to hardest.
-Adding watches and time: Not necessarily about adding day and night since it involves so much graphics designing. Adding time is like preparations for day and night and other kinds of implementations involving time.
-Adding scroll to switch among the features of the hammer. I do not mean replacing the current feature swapping code but just adding scroll so that it would be faster and easier to switch between functions of the hammer.
-adding poison status effects that decrease health for a short period of time via eating spoiled food and sea water.
-setting freshness limits for food.
-door frames and doors.
-adding floating plastics and styro as new items.
-adding coolers, this is fairly easy since we have storages so why not copy the code and as for the recipe one storage + 6 styro pieces, in addition add a slot that allows ice to run as fuel when accessing the cooler. so that while the ice is there the freshness limit of foods wont go down but the the timer for the ice will deplete until it melts into waste.
-making the shark sleep at night, this holds true for all fish that at night they sleep.
-adding 2 new entities that spawn at night and disappear by day.
+ghost boat i think you could just copy the ai of the shark but when it latches on the raft it wont do damage but remain stuck. also allow it to give cold ecoplasmic cubes that can be used for coolers when the ghost boat gets hit by spears.
+Ghost pirate a entity that rides the ghost boat until the boat latches on the raft thus the pirate boards the raft and kills the player. Drops eco cubes for coolers :)
-swords left mouse to attack and right to block (ghost pirate can use the attack patterns and style based on the player wielding swords)
-lastly day and night scenes
i hope theses ideas may help you guys out for your next update in the future ^^