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Very nice pixel art/low poly assets. Really liked the consistent style of everything and the shadowy figures appearing. However the lack of any kind of saving combined with the kind of slow movements outside would definitely turn some people away from finishing it. Personally if i'd died outside before the end I definitely would have given up. 

I found out the final room with the blue orb has no collisions so I used that to go out of bounds and skip back to the room with the magic circle since I was so low on sanity I don't think i'd have made it there in time otherwise.

The lock picking minigame/defend your sanity minigame was a nice addition and I suppose the only thing close to combat here but it works, however I would have liked it if sanity didn't drop in the lockpicking sections as it can be kind of rng how quickly you can get through them.

Overall I enjoyed it though!

Hey there, thanks for playing and for the feedback.

The issues you raised have been a common theme across feedback, clearly there were I few things I didn’t pay enough care to or consideration during the Jam.

A post Jam release will try to address some of the issues at least, and maybe in the future if I expand it some more I’ll get some cultist combat in there too.

As for the out of bounds, I wasn’t aware of any from indoor spaces, so that’s a new one. I’ll have to go back and patch that now :D thanks for pointing it out.

Glad you enjoyed it though, thanks again for playing.