You're welcome. I can definitely relate and understand how intensive all the work that goes into designing an indie/retro pixel art scene can be. So I really respect and recognize a talent artist when i see one. The details you spent time on rwally show the complexity of creating genuine high quality art. I'm working on a mixed platformer/top-down/CYOA Visual Novel type of game and creating the backgrounds layers from scratch, just those alone take a lengthy time. Then when adding in all the properties/behaviors/events/effects after jumping back and forth between editors/extensions, it really does take a substantial amount of time to create a high quality asset pack. To save some time for myself on building all the levels needed for my project, assets like the ones you make, really helps me to have access to quality assets and I can also support other artists such as yourself in the process. I would rather put art into my game that has been created by artists who have a passion for what they love to do, than just quickly throughing anything in it that doesn't have quality. So thanks again. I look forward to seeing more of your anazing work!