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(+5)

I don't quite recall the SFX in 6.1 (good sign?), but my general stance on sound effects is that between bad effects and no effects, the latter is preferable. I remember dropping a game because of the dev just poorly recording himself sucking spit through his teeth and mixing that into the only audio channel. That was not only gross, it was insulting to think the players wouldn't know the difference. The game had other flaws, but that was the final straw.

Just make sure the effects are somewhat realistic, not too exaggerated or gross, and timed properly. Less is more, accuracy matters. Keeping music, voices, and SFX in separate audio channels with their own volume sliders will keep you safe no matter what, so I highly recommend it.

Hmmm... If 0.8 is closing two of three (or more) chapters, I guess we will get to see the 0.10 at some point? Hah, I'm looking forward to see the reaction of those who don't know how version numbers work. Gonna be fun. ^^

(+5)

There is a SFX demo, which enables it for 0.1 content, you have to enable it to play with it. My most important concern is the animation audio or "lewd" sounds, as I said, it's a lot of work, but I'm not sure it's needed THAT much, so I'm not prioritizing it at the moment. Making usual sfx with sounds like, opening doors, for example, or other small details when it's needed is not a big deal. And I won't going to insert something that is disgusting to hear of course, I can't imagine why would you do that to the players, some people don't like most sounds even, so of course it's already in the separate channel, just as lewd sounds are in the separate channel as well.

And surely, there will be 0.10 at some point and more. You can guess how many chapters there will be, by the names of the first two :)