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We've never seen RPG in a Box before so that was really interesting to experience a game in it. We're guessing the UI issues were related to the game engine?

The graphics were nice and self-consistent. The voxel approach worked well here. Even the ambient occlusion added something unexpected to what were basically extruded sprites. The variety of the items you could interact with was great. The level design was excellent. You really felt like you were on a spaceship or on different planets. You'd incorporated all the themes in a way that wasn't a stretch, even the Infinite bit where the game restarted at the end (and we groaned). Picking up things from cupboards was very satisfying. 

A/D to rotate. Q/E to strafe. NOOOOOOOOOOOO...!!!!!! This almost made the game unplayable for us, especially on the lava planet maze where we were constantly strafing when we meant to turn and then ended up in the lava taking damage. 

The user interface was a bit frustrating. Sometimes you were blocked from moving and sometimes you weren't. It was neat that you could move windows around but sometimes they lingered when you moved away from the place they were supposed to be. We had the Neutride Engine slots visible while we were on the planets. We thought putting the crystals in the slots at that point would cause a bug so we didn't but it was a bit messy. The Inventory was also on the screen when were were in the space view navigating to planets. The window configurations seemed to change randomly and it ultimately detracted a bit from the fun of the game. The madness bar made us mad, because we couldn't tell whether it was full or empty. It should probably have had the same background color as the health bar, even if the foreground color was different. 

The combat worked well, even though it didn't kick in until we were 30 mins+ into the game. It was simple, and you only had one weapon (that we found) but we could feel the potential for more in there. The enemies had health bars that were nice, so you could see if you were close to killing them, even the boss at the end. The enemies even had animations to them in their voxel form which was a nice touch.

The narrative text was at the right level. Most of the time you didn't show more than one or two lines of text so it wasn't overwhelming to read. It would have been better if you didn't have to click out of it to continue moving, it stalled the gameplay when it didn't need to. Perhaps this was an RPG in a box issue?

The sounds helped with the immersion and you got audible feedback on things you did in game which was nice. 

We finished the game after 56 minutes of play time and we enjoyed it a lot. Good consistent graphics and sound, atmospheric with good narration. Nearly perfect for a jam, had it not been for the UI and controls. Well done!