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this is so cuteee but how did you make it? i wanna make something similar but idk how to make something like this 

In what sense, like, kind of the general process?

The first thing i did after designing the concept was figuring out what key elements i would need to make it work, in this case: mouse/touch handling (to drag stuff around), 2d skeletons and inverse kinematics (to drag whole limbs in a sensemaking fashion), and text and image loading/processing (to make the dolls easier to edit rather than hardcoding everything about how they connect together).

then uh, i needed a lot of help (from tutorials and people) to figure out how to make each of those things work in Godot, largely one thing at a time. past that though, it's just fitting code together like a big puzzle and working out the bugs; i suggest trying to keep distinct systems organized separately as much as possible to avoid getting lost (but also not having so many that it's cumbersome to switch between them)

thankkk youuuuuu :DDDD