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"The Beholder has been defeated!"

Overall this was great fun. Everything made me feel like I was roamming through Undermountain, from the Tabletop D&D minimap, which I love, to the sahuagins and beholder, the layout with verticality and the environment made of rooms with forbidden yet imposing, beautiful and magically frozen in time architecture with old corridor in-between and caves below. Environment is very detailed with fairly recognizable and distinguishable rooms and I really like the overall layout of the dungeon, compact with multiple connexions between rooms and parts of rooms only accessible by finding a way upwards somewhere else, that's pretty cool. I really like the characters' portraits. I love that you've got complete party creation, the races are cool and the texts describing the races and classes as well as the dialogs with the NPCs in the hub are atmospheric. Finally The field of view is perfect and the game controls perfectly, movement feels great, I love the instant combat which advances as fast as you press the buttons and gaining levels and new abilities is fun.

Combat was too easy, which would be my only real lament. Sometimes there's a second fight in a place which prevents you from advancing, like there would be an invisible wall, so you have to walk back and ahead again to trigger the fight then it's also a fight where the protagonists from both sides keep missing a lot (eventually you still manage to hit the enemies). Picking and/or Placement of keys, I'm not sure, is weird. I don't think I ever manage to pick the first one you can see and the last one I am not sure how I picked as it seemed to be on a floor above me when I picked it.  Finally not all visual elements mesh perfectly well together, the "worst" (it's no big deal) part to me is probably the font and dialog UI, while the font and background of the descriptions and lines of the NPCs are pretty adequate.

That's a solid entry, thanks for sharing.