Again, amazing game. I'm having so much fun - wish I would have found out about this game years ago. As someone who has started and stopped halfway through developing my own roguelikes like a dozen times, kudos!
Pretty sure this is a bug:
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-I had Lycanthropy, and game crashed immediately when I turned into a werewolf upon entering a new floor. I heard the howl, but the screen turned black and it dumped me to the desktop. It still recorded the death properly on the high scores list and listed the correct cause of death.
Not sure if these are bugs or not:
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-I had two of my first three runs ended by far out of depth monsters. The first one happened on dungeon level 8 when I encountered a level 26 enemy. It was not a champion or some crazy summons for failing a check. It was just roaming around and pounded me into the ground lol
-Encountered a level 22 Nightmare and level 24 burrowing worm (among others) on dungeon level 4. It was a Legendary Land, so perhaps this is just how Legendary Lands are. But if it's typical to run into monsters that are 20 levels OOD in Legendary Lands, I'll never EVER go into any Legendary Land again lol
-Had a blunderbuss (can't remember the name - some sort of exotic missile weapon) and it showed Dex and Health requirements (both of which I met), but every time I tried to equip it, it said my Int was too low, but did not show any Int requirement. I read the item description like 10 times, nowhere did it mention an Int requirement. I spent a couple levels raising my Int up to 20 and it still said my Int was too low. Maybe all exotic weapons have an Int requirement that's unspoken?
Requests:
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-I would love an option to have the map always stay centered on my character. I constantly click to move and then immediately hit "u" to center. Click, u, click, u, click, u, click u. I probably hit u 400 to 600 times each map lol. Would love if the map just stayed centered. I do know about scrolling with arrow keys and right-clicking to center the map on where you click but I find both to be very cumbersome.
-To help alleviate above problem, I went into the rebind keys menu to change "Center Screen" from u to right mouse click. Unfortunately you can't rebind anything to right mouse click. Would love to be able to do that.
-I typically play most of the time with the character screen up, and often hold onto skill points for various reasons. But every time I need to see how many skill points I have I need to switch to one of the skill menus. And often when I do, I realize I had more skill points than I thought. There's room to display the current amount of skill points you have on the character screen right below where it shows how many attribute points you have. I think it would be nice to list them there.
Suggestions:
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-When an item drops and you don't have room in your inventory to pick it up, it's a tedious process of clicking again and answering prompts to view the item that just dropped, and if you want to pick it up, then exit that screen, move to your inventory, drop an item there, go back to interacting with the space, accept the prompt to pick up items, and then select the ones you want to keep (and this gets worse with multiple items). This is just a suggestion on how you might be able to improve it (although you may have already considered this and decided against it): Allow players to pick up items they don't have inventory slots for, but give them "Encumbered" status that prevents them from moving. Once they go into their inventory and drop all items they don't have room for, they can move again. I think this would *greatly* streamline the process.
-I already paid for the game when I downloaded it, but often when it comes to these types of projects, I like to give more to the dev every so often. I went back to the itch.io page and there is no donate button. I guess I could re-purchase the game (if itch.io will let me)? A donate button would be nice!
That's it for now - off to some more YASDs!