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Dang the presentation for this is so charming -- the character designs are great, the environment art is very nice, and the sound effects are on point. A bit more clarity about when I'm starting to drown/need to catch my breath would be helpful (I noticed you were avoiding UI, so maybe a different facial expression or animation + color change for the character?). Also some levels that are a bit more about precise platforming could be a way of varying the gameplay a bit more. But this was fun, I really enjoyed it!

Thanks i really appreciate it! yea incorporating more platform oriented sections is a great idea to switch up the gameplay. totally agree about the clarity, one thing i planned on doing but ran out of time was an oobleck noise screen shader that would kind of let the players know how low their stamina is. great idea about the color change i wish i thought of doing this just lerping to a more blue hue cause that would of been quick and effective.