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okay you definitely have something special here. I had to look up ace of aces because I've never heard of it. It is a very cool piece of gaming history and definitely worth the translation into a virtual game. I hope you eventually have plans to finish this because I think its a cool portfolio piece if nothing else. I assume, you basically just made a game you wanted to make, and am hoping that means you want to finish it even with basic rules (but intermediate would be sick), even if it was lifted verbatim from the book.

I have no idea what you didnt have time for vs what you didnt consider but i'll post some things I noticed off the bat:

I would like two game boards, one for your frame and one for your opponent, and I guess you would need some sort of splitscreen or toggle between players... This ensures that both players are selecting moves properly relative to their frame. The codes are actually also not labelled anywhere, so as it stands, its very confusing for your opponent to actually make sensical (or any) moves from such a large selection subset. 

As I said, I think copying things like the 'trailing' mechanic in the book would be a cool addition, and the damage scaling I imagine was going to be copied verbatim as well. As well as the system of ties.

UI wise, I think toggleable hide/show for the board, and/or just auto showing it at the start of a turn (after movement) is probably the way to manage the loop.

It is very niche so I understand if you're finished with the game, but for wholly selfish reasons I totally would want to see this finished. congrats on the release and thanks for the introduction into a cool piece of gaming history!