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Thank you for commenting, firstly! I'm glad you liked the premise. The idea came to me near instantly when I saw that chat logs would count as only dialogue.

The timing was the hardest part of the coding to nail. I didn't want it to be too slow and make people think the game had paused or something, nor did I want it too quick so that it would be unrealistic. This was a happy medium between the two. I was so glad when they all become a part of the computer near the end, because now the long messages that were typed in a second were no longer so unrealistic.

Thank you, again!