Most important, I think inventory management is unintuitive, the main reason being that when you can't pick an item then the game still says you picked the item so you're certain you actually picked it at first. I restarted quite some times before I realised I was not picking the items and needed to drop other items before I could. Comments from people who say they could not use items during encounters are 100% (or 99%, not sure about the crucifix) comments from people who did not pick the items but think they did. I checked the page for the controls only after insisting quite a bit because I did not really think I was doing anything wrong.
Is there an actual ending other than the text you get after choosing one of the 4 options at the end? I tried the 4 options and some answers suggest it's just the end but maybe there's more like I need a specific item or something. It's totally fine either way, I just want to be aware if there's more to explore. I think you can wear the items which can be worn but I'm not sure it does anything.
Once I got it the game was fun. The art of the encounters is amazing, the view is good, there are some details in the environment, rooms are recognisable and the game sound good too. I love the different items detecting the presence of different characters, including the switch to Astral Plane which displays those directly but whose bar will quickly melt. It's funny and interesting that these are mundane tools. How these tools react is great with all those animations and the radio sound. I like the knowledge based fight at the end, this and the tool part are cool psychic detective things which are appropriate to the settings, it's very fitting gameplay.
Movement is not perfect, mashing the buttons gives weird results and if you want to walk exactly as you want then you need to time your button pressing which is never a good thing. Besides you should really be able to speed up the dialogs (going to the next line when pressing a button, overall I'd prefer if I went through the dialog at my own pace anyway, no need for automatic advancing through the dialog as far as I'm concerned), it was specially noticeable when trying to deal with the boss at the end, redoing the entire, long dialog to try the different options.
I think I could never use the crucifix during encounters?
Overall this is a cool entry, thanks for sharing.