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(+1)

Great work.  I only tried the WebGL version and the main issue was the mouse not being limited or constrained to the webgl window.  You should be able to quickly fix this or even meta fix it by adding a full screen option to the itch.io pages settings.

Thank you for mentioning full screen. I original had it set that way but  wanted to test in browser and didn't realize I hadn't changed it back!

I never even thought of that limitation of a browser FPS, I might have to do some homework to figure that out!