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(2 edits) (+1)

Procedural Art Maker

As I promised, the art of the game will be 100% procedural (with the only exception being part of the characters only).

On these 3 part update I did a procedural geometry editor via coding, which is nice but not very useful as an Art tool.

So, I'm solving that by upgrading that scripting tool to work directly via 3D editing:

Now it's real time, unlike before, you can see how you can combine in lots of ways several 3D shapes into one.

In that GIF, I combine that ellipsoid with the rest of the surface smoothly creating a pleasant curvy look. There's also a"stairs-combiner" that literally create stairs in between the Ellipsoid and the other shapes.

For that I used a math concept called Signed Distance Fields. I can dive more in details about it in the next updates if you want :)

Keep in mind that this maker is not ready yet, there's more features to come. Now imagine the possibilities! And just you wait once I get into domain repetition.

(I said domain repetition, not domain expansion, but it's going to be as cool as domain expansion, I promise)

The game is 21.4% complete and 74.5% ready for editor alpha release.