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(+1)

i have to say i raised an eyebrow when i calculated that i needed about 6-7 fingers to kill the first enemies, that definitively doesnt sound like a viable long term battle strategy

but imo they are fine, they are secretly salamanders, its visible by their eyes ;)

beside that, havent played persona so idk if that come from here but the idea of cutting stuff THEN having an action round is a bit dangerous for game tempo, like, you’re basically doubling the amount of turn you feel like you go through. thats also the 6-7 fingers bothered me, thats 2-3 turns of actions, with being able to do something only with 2 char out of 3 because if you either use as much ressources as you generate in the sacrifice phase, or you use more and always have to waste a character action because you cant stack up otherwise (not counting items or checking the enemy, imo its not part of the main gameplay loop (im biased i cannot be bothered to use an item even against the final boss in rpgs))

yeah thanks for pointing out the problems!
i also thinked that way but i had no time to make changes so i keep the way it is.
i am planing to update the game in future so i could make it more enjoyable to play!
i already have a tons of ideas that will speed up the tempo and rehaul the economy.