Excellent plugin work, solves my exact use case! I may extend the code a little as well.
Viewing post in Focused Sound Effects PRO for RPG Maker MV comments
I want to see if I can extend this to work for sounds played via an animation being called. That way I can have an event running in parallel playing an animation with these added sound controls. Otherwise I have to decouple the sound from the animation and play it separately. Not a big deal but a little annoying.
Hm, I hadn't considered this one for animations, though that is a valid case for it. It may be complicated - battles and the overworld are completely separate concepts, and animations can be called through both - but the voice acting plugin can do similar things to this plugin. There's also the fact that I don't know if animations can accept plugin calls. I have a lot on my plate right now, but it's something to mull over.