I came here again with some things to say...
Firstly, I would really like for Android to leave the analog stick closer to the corner of the screen, or at least give us a configuration where we can decide the best location.
second, the game could have some level systems, something simpler like, for every 1 enemy killed you gain 1 point and you need 5 or more points to increase some attribute, this is because the stamina bar drops very quickly with each attack, when it recharges it is very slow, and it only recharges when everything is peaceful, so it either recharges faster or adds something that can speed it up.
third, this is really important, the sewer map has a problem, it has a heavy lag, too much lag to the point of making you want to stop playing, adding to the very far analog stick, stamina that recharges slowly, fast and low enemies that leave from our basic attack range, everything together makes this map much more difficult than it really is.
that's all for today.