Pretty cool game, though actually playing through some levels can be a chore due to the number of physics objects in the way. The movement and telekinesis kind of remind me of Plasma Burst 2, though PB2 does it way better. This game would be a 10/10 if those systems were reverse engineered and implemented into this game, as well as making the weapons easier to use. As it stands, the guns have way too much recoil, and the physics being implemented into the aiming means you can only reliably shoot while standing still without getting shot.
That's the point, you're meant to shoot while standing/crouching down. This is a tactical shooter, not an action one. Characters experience a lot of recoil because they're small and light, trying to shoot while jumping or ragdolled will always be very inaccurate. Telekinesis is not meant to be your main movement method, and is meant to be not much more than a small advantage and a way to throw physics objects at enemies etc.