Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Found a crash when seducing the magic golem:


Platform information

  Game version: 0.3.42.0

  Java version: 17.0.8

  JVM runtime total RAM: 258 MB

  JVM runtime free RAM: 20 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Mac OS X

  OS version: 14.4.1

  OS architecture: x86_64

  OperatingSystemMXBean total memory size: 16384 MB

  OperatingSystemMXBean free memory size: 1056 MB

  OperatingSystemMXBean committed virtual memory size: 37642 MB

  OperatingSystemMXBean total swap space size: 3072 MB

  OperatingSystemMXBean free swap space size: 755 MB

Stack trace: 

java.lang.ClassCastException: class com.esotericsoftware.spine.AnimationState$EventType cannot be cast to class com.esotericsoftware.spine.AnimationState$TrackEntry (com.esotericsoftware.spine.AnimationState$EventType and com.esotericsoftware.spine.AnimationState$TrackEntry are in unnamed module of loader java.net.URLClassLoader @6587524c)

at com.esotericsoftware.spine.AnimationState$EventQueue.drain(AnimationState.java:1346)

at com.esotericsoftware.spine.AnimationState.update(AnimationState.java:170)

at com.majalis.asset.AnimatedActor.draw(AnimatedActor.java:103)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)

at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)

at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:128)

at com.majalis.screens.BattleScreen.render(BattleScreen.java:1202)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:267)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)