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This is so alien to me with my simple grids and sheets of wall tiles like I was making such a game in 1985. 

The visuals in the demo are very good and movement is perfect too.

Keep up the good work.

Haha, thanks! I really love that approach with simple grids and wall tiles - and wasn't that how dungeon crawlers were made in the first place? :) And yeah - that focus on the visuals eventually killed me, so I had to hack in the player movement in the last few hours to at least have something to show at the end of the 9 days.