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(+1)

Playing this, I noted down several bugs:
- Game crashes when the entire right side is cleared of tiles, by far the most annoying bug
- The framerate is uncapped, causing the game to run too fast on my 144Hz monitor
- Player can move outside of bounds
- Portals never launch the ball left nor upward.
- Shooting the ball always tilts it towards the right. Extremely weird.
- When the ball is resting on the ground, it slides underground when slid into
- There are times where all of a player's lives will get deleted out of existence, like when the ball slides underground or it bounces inside the player(?)

- At least for solo play, the ball physics are kinda awkward. I guess it's less awkward for multiplayer?

Here's the crash message:

Error

main.lua:676: 'for' limit must be a number

Traceback

[love "callbacks.lua"]:228: in function 'handler'

main.lua:676: in function 'loadlevel'

main.lua:607: in function 'checkhalf'

main.lua:587: in function 'updlevel'

main.lua:146: in function 'gameupdate'

main.lua:206: in function 'update'

[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'


Other notes:
- Would want a restart button instead of having to reopen the game
- Showing that a character got hurt would be great. The damage is not conveyed neither visibly nor audibly.
- It can feel unfair to have P1 start scoring and P2 having wait for the chance to hit the ball. The buggy gameplay doesn't help. Maybe make the green platforms smaller or make the ball also change possessor when it gets shot enough times?
-- Bonus idea: have the ball change colour to the possessor's colour. Reimu red, Marisa yellow, Sanae green, Kogasa blue. Would be both neat and practical (to know who's the possessor)

Things I really like:
- The BGM is an amazing medley! Gets the competition going!
- Loving the stylized backgrounds. The player sprites are cute too.
- HRtP. I am simply fond of HRtP so many thanks for this game, it's fun despite of the bugs and the unpolished state. I will certainly revisit the game if you update it!


I made a video to show the timeout and the multiplayer feature.