Pretty cool! I love the visuals and level design, it had a real nice sense of place and atmosphere. I got stuck for quite a while looking for the crystal ball to add to the shelf - I'd interacted with the girl's body once (and got a note, I think?) but didn't realize I needed to interact again to get something else from her. Combat felt a little clunky, maybe due to very limited feedback about when I was able to attack again? Some sound there maybe would have helped. I got the hang of it though, and managed to make it to the end of the game, with plenty of medkits to spare, once I got in the habit of shooting everything once while it was at a distance. I started to get a little worried when I was donning the madman's top hat and turning these unknown orbs red that I _might_ be the bad guy, but it all worked out in the end =).