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What resolution are you playing it at? It's possible that the game window isn't running in its 1440x1080 set size and that may be causing issues (we had basically no play testing time and this is still very much a work in progress but that build does have ok hit detection in windowed mode). The cursor should change icon to show the clickable object type (ie doors should have a open door icon cursor and people should have a speaking icon). Again - sorry for any difficulties/rather limited scope.

I will have to check the res on my Win 11 computer, bc my Win 7 does not go up to that resolution. It would be nice to have the option of running it in a window. 

Aye - the locked resolution is annoying. I had hoped for a scaled resolution from the initial 288x216 of the assets but this was everyone's first time doing a Godot game so a fixed 1440x1080 resolution was decided by the coders.

Would it be possible to have the game open in a 1440 x1080 window. Instead of having to change the screen resolution?

It worked much better when I changed the resolution to 1440x1080.