lacks of polish (in shooting games shooting should feel really impactful with lots of particles, flashes, recoil, etc), but really interesting concept and nice presentation!
Viewing post in MUSHNET DEFENDER jam comments
Thanks for playing; glad you enjoyed the concept!
Re: shooting, that’s a great point - and it’s the first time making a game that has shooting, so, helpful advice! Particles for all sorts of things (spores and ash on the different tiles, sawblade sparks, rocket fire trails, taking damage from blight or mycelium, the healing perk, etc.) as well as more advanced lighting than just a vignette effect were on the list but like most polish had to be cut for time unfortunately so you’re stuck with first draft laser - I’ll definitely have improving that on the list if we come back to the game :)