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Well its a bit of a shame all the demons seem to have access to all 3 making each turn truely random, but I managed to get to the end so I guess I shouldnt complain

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Yeah, i just got a suggestion from another player to add a move call "silence" , it make enemy can't use certain move, but i still need to consider how to add it into twine coding. maybe i need to add "Poison" also, making it easier to player to defeat enemy.

Or maybe a way to get an idea of what attack theyre gonna use? I'm not sure when the game decides what attack the enemy uses but it could be interesting if there was some kind of hint to what they were doing? I definately think this combat stystem has a lot of potential ways to take i

Yeah it has so  many possibilities

but adding it maybe can ruin the code, i'll see what i can do