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(+1)

I appreciate the feedback!

I did briefly try auto-interaction, and it’s something I want to experiment with more. But they aren’t really enemies until you attack them, and it made it a lot more annoying if you were trying to get around someone in a hallway, playing as a pacifist. I was also too rushed to add in a flee mechanic once combat had actually started, and never decided how that would affect dialogue states…

In my mind, the fixed-placement space suit guys haven’t received word that a cleaning bot is going around killing people, so they’re still non-aggressive until you get the first hit in, but the “revenge units” that automatically spawn are the ones that have. Ideally I’d have a lot more to communicate that – different unit types, hostile/terrified idle animations, some kind of more sophisticated reputation system, lore tweaks, etc.

But I agree, these details are a bit of a friction point as things stand now. Thanks for playing. :)