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(2 edits) (+1)

Another edit revision: You can trick the enemies AI by shooting at them and then going back from a nearby door so them won't be able to go after you, i think the bracelet should to be nerfed at how far the shoots can go so it won't make the game feel cheap on difficulty. Some rooms are way too bright in the area where you need to use the neck latern, those areas should to be pretty dark with some easy to avoid enemies like slugs or bats that suck on the girl's breasts. The big areas with zero enemies is kinda a bummer to be honest, i'm sure you would come up with new enemies specific for certain areas so the game doesn't feel like a walking simulator at some parts.