Everything is really impressive about this entry!
The way dialogue passively triggers is very effective at making you feel like you're in a group, and makes you wince every time you mess up and get one of them killed.
The combat had great depth and choice making, with the randomness and varying encounters keeping you on your toes, but never being so punishing as to feel put down by it, especially with the comeback mechanic of getting extra dice when a team-mate dies. I found poison and guarding to be the strongest method by the end.
Not sure how much of the art is original (I think the portraits based on the game page), but all the assets are well-utilized, and the level design complexity was well paced with some appreciated shortcuts.
And it all ties together so well. The dying/retiring and recruiting mechanic feeds into the leveling, insanity, themes and story telling. It's so elegantly executed. Awesome entry!
Playthrough: Snake Eyes Pt1 by Dashing Strike Cooper Savage & revaans
(I lost some of the first 5 minutes so there are some discrepencies where I patched things up with some additional footage.)