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(2 edits) (+1)

Everything is really impressive about this entry!

The way dialogue passively triggers is very effective at making you feel like you're in a group, and makes you wince every time you mess up and get one of them killed.

The combat had great depth and choice making, with the randomness and varying encounters keeping you on your toes, but never being so punishing as to feel put down by it, especially with the comeback mechanic of getting extra dice when a team-mate dies.  I found poison and guarding to be the strongest method by the end.

Not sure how much of the art is original (I think the portraits based on the game page), but all the assets are well-utilized, and the level design complexity was well paced with some appreciated shortcuts.

And it all ties together so well.  The dying/retiring and recruiting mechanic feeds into the leveling, insanity, themes and story telling.  It's so elegantly executed.  Awesome entry!

Playthrough: Snake Eyes Pt1 by Dashing Strike Cooper Savage & revaans
(I lost some of the first 5 minutes so there are some discrepencies where I patched things up with some additional footage.)

Great, thanks for playing!  Very little of the visual art is original (mostly a bunch of the UI and some of the environment art), the portraits were from the same artist's assets (Tyler Warren), although with only a little bit of editing here and there - he might call them "monsters", but I call them friends and aliens =).  I've updated the page to better attribute the portraits to him now.

I'm glad you liked how it all came together, I really liked how the dying/recruiting/retiring ties into the story and setting, but not everyone likes their characters leaving suddenly on them ^_^.  Thanks for posting a video (and sharing bug report details), I will have to check it out later!

(+1)

Yeah I saw another review mention that.  Maybe I lost so many team-mates I had become desensitized to it.  I actually sat on a bunch of XP for a while without realizing, dropped it all in a safe room, and in 4 steps half my team abandoned me, and I was like; given my track record, this might as well happen. 🙃