I don't normally write negative reviews but boy, does this one need it. First of all it's all trashy ai art... disgusting as it is I love rouge-likes so I gave it a try. Now, the combat is soo unbalanced it's not even enjoyable. not only are most of the cards exhaust cards, like for the strength boost sure but the rest? Why? And none of the healing cards are any good cause it gives 3-5 healing and enemies on the first level do 10-14 damage so your better off getting shields because the camps don't give much healing either. Not only do they only give 25 healing, which would be fine if it was a free option, but 75 gold?? Its such a waste, better spending 100 gold on the rare card. So if you don't have any gold the camps are useless to you, I definitely recommend making the 25 healing free and charge gold to do more healing. And don't think you wont need healing because not only do the enemies just get way stronger, you don't get all that much stronger. Heres my main recommendation for the developer, play Slay the Spire, learn how Rouge-likes work, and while there are artifacts in the game you should add more of them, give them a wide range of different effects. For example I really wanted an artifact that gives me more mana, even if the artifact has other debuffs. Sure the buttplug gives 1 mana at the start of combat but that's it. The combat in this game is designed for quick battles. All of your good cards exhaust, at a certain point you can't up your strength, and if enemies do poison damage your screwed. I can tell you've putten some good work into this game so good luck on it. And if you ever do get some real art for the game I may come back, even if its terrible art I'd still prefer it, And for anyone wanting to play it I'd suggest waiting for some more updates
Thanks for the feedback I guess.
Maybe one day I have the money or time to replace the art, but currently I don't, so take it or leave it. You can also play it for free even though I spent 100s hours of work on it, but don't worry about thanking me ;)
The balancing is an ongoing process and the game is still in development. My latest survey told me that it is not too difficult though (50% win every couple games, for 25% it was too easy and for 25% too hard). So you probably just need to get better instead of whining here for balance. I'm planning to implement a difficulty setting though, so feel free to replay it then. And it's also the first time where someone is assuming I didn't play Slay the Spire, funny. There will be more relics, but as solo dev, everything takes time. Relics that give you 1 Mana, NEED a strong debuff, because they give a huge advantage. They might never be available in stage 1 because of their strength. But I don't think you know how hard balancing is and I feel like you just want it to be easier, so just wait for the difficulty settings.