I'm not sure I trust the yellow "energy drink" I found in the bathroom...
The objectives were nice polish, but honestly it may have been a bit more fun exploring without them (or, slightly more work, but if they only show up if the player hasn't made any objective progress in 2-5 minutes or so?). I don't think I was ever confused on where to go (e.g. the dialog about dumping liquid on the console was perfect to get me to remember I saw a bucket earlier). OMG, I love the fidelity transition, the different lock-pick UI even was a nice touch! Cutscenes and such were great and really showed a lot of polish. Nice job!