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I'm not sure I trust the yellow "energy drink" I found in the bathroom...

The objectives were nice polish, but honestly it may have been a bit more fun exploring without them (or, slightly more work, but if they only show up if the player hasn't made any objective progress in 2-5 minutes or so?).  I don't think I was ever confused on where to go (e.g. the dialog about dumping liquid on the console was perfect to get me to remember I saw a bucket earlier).  OMG, I love the fidelity transition, the different lock-pick UI even was a nice touch!  Cutscenes and such were great and really showed a lot of polish.  Nice job!

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Now don't you worry about that yellow stuff. In the words of the great Patches O'Houlihan; "It's sterile and I like the taste".

Thanks so much for playing and your thoughtful feedback. I certainly erred on the side of caution in regards to the handholding, I think adding a timer or at the very least making the clues a touch more cryptic would have been a really nice addition, but even getting it working in the first place was a nightmare. Honestly, it's the most brittle thing I've ever produced and held together with sticky-tape behind the scenes! It's certainly something i'm going to work on in the future, and I hope to be able to carry some learnings through to future jams.

I'm really glad the environmental stuff worked for you, and that you found some enjoyment from some those aspects. Many thanks for your time and for playing!