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(2 edits) (+1)

I really like the art style, and the core idea is solid for a jam game. It has lots of nice little polish elements too, like the automap. It is very nearly an extremely solid submission.

However, you built a game where the core game loop is navigating a maze while avoiding a looming monster—and then implemented the core mechanic of such a game loop, movement, poorly.

Here's my playthrough video:

I enjoyed watching your playthrough and am glad that you liked some of the little elements I implemented!

I appreciate your feedback and agree that I should have implemented movement a little differently, which is something I will try to work on if I release an update in the future.

Thanks for playing!