You'll need to write bindings for the web APIs that you want to use for rendering. Hoot is still fairly new so there aren't any third-party libraries available for making games, yet. This is why I want to put a template repo together with some useful bindings so that people can get started quickly. I think the path of least resistance for rendering is to use HTML5 canvas. I successfully used canvas in the previous jam.
Here's an example of what binding a subset of the canvas API looks like in Scheme: https://git.dthompson.us/autumn-lisp-game-jam-2023/tree/strigoform/canvas.scm?h=...
And the JavaScript host code that makes those bindings work: https://git.dthompson.us/autumn-lisp-game-jam-2023/tree/boot.js?h=main#n73