Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I played through the demo and it was fun, my feedback though is that for most of the game I was just spamming attack because it felt like it wasn't worth wasting mp on the random encounters. Maybe having some optional minibosses sprinkled through the game as a way to experience more challenging fights could be good? The dinosaur special boss was fun and shows the combat can shine when you have reason to actually engage with the mechanics. Although related to that, I'm not sure if I'm a fan of the skill orb system. Felt kind of restrictive, each character only had 2-3 skills unlocked for most of the game so I ended up feeling like I'm already committed into one strategy rather than being able to shake things up mid-fight.