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Hey, matte. Thanks for playing our game! I am glad to hear that you liked the music and pixel art.

Thanks for letting me know about the font misalignment. The game engine we used, Godot, automatically enables font anti-aliasing and subpixel positioning, and I did not think to turn those settings off because it was not very noticeable on my device. But that is an easy fix to make.

The non-responsiveness to screen size is definitely a problem. Right now, the game does not scale according to screen size (almost) at all. Although it should look fine on most monitors (or on devices with the most common screen resolutions), I am not surprised it looks oddly zoomed-out or zoomed-in on some people's PCs. Dealing with that problem was on my to-do list, but I ran out of time at the end. There were a lot of similar problems on the to-do list, and time started to crunch. :(

I also wanted to add different difficulty options. I.e., an easy difficulty that allots the player five hearts instead of three and makes minor adjustments—like additional floor space and ladders, or less spikes and enemies—to the platforming. The current version could be the normal difficulty, and the hard difficulty could be the current version except you only get one heart. My teammate Yunus spent a lot of time on the boss battle, so I definitely want to make sure the game is not so difficult that people never get to see the final boss, haha. I am a college student and need to refocus on school, but since we are allowed to make minor adjustments after the deadline, I think I will starting working on these adjustments (and a few more) in a few days from now. I'll notify you when the game gets updated.

Overall, I really appreciate the detailed feedback and the time you took to play the game! I'll be sure to check out your submission, Metal Lance, in the upcoming days, too.