Awesome with the new update!
Now it's a bit easier to earn money and to be able to expand my hotel. :)
However, I still think the income/cost ratio is a little bit off since it takes a bit of time to afford building new rooms etc. I stocked up on all the supplies and then just let the game go by itself for 50 in-game days, and still I could only build a couple of new rooms with my earnings. But maybe I'm just bad at running a hotel. ;)
Anyway, here's my feedback!
Bugs:
- Storage positions - many times the wrong items get stored on a storage position. For example, I build a storage, changed the type to Drinks, and yet the loading crew puts Cleaner items on it!
- Cleaner's shelf - One time I forgot to buy more cleaner's things. Yet, the cleaner continued to clean beds, so the Cleaner's shelf showed "-2 items". When I realized this I bought more items, and the loading crew filled it with 5, so now it showed "3 items".
- Pathfinding - Sometimes there is issues with the pathfinding. For example, guests can get stuck in mid-air (no objects in the way).
- Firing - I think this might be the same issue as Chubacca1000 mentioned. When I fire people, the salary I have to pay afterwards seems wrong. For example, I had 4 cooks at 20€ each, total 80€. I fired one, but still had to pay 65€. Another example, I had 2 receptionist at 25€ each, total 50€. I fired one, still had to pay 30€, and when I hired another, it was total 55€, even though each receptionist is only supposed to cost 25€ each.
Finally, regarding your hotel rooms question:
- Hotel room costs - The current version works fine I guess (100€ cost per room), although it can be quite frustrating when you have built a perfect room with all your money, and then you have no money left to "create" the room for 100€, so you can't use it. I think it might be more intuitive to not have a cost for creating the room, instead the furniture (at least the basic ones such as bed, toilet and shower) could be a little more expensive so the total cost would still be the same.
- Hotel room system - The current system is interesting and I kind of like it. However, when you start buildig alot of rooms and furnitures, it will get tiresome to do this every time for every room. I'm not sure if it works, but maybe you can make a system like this: When you have built an enclosed room with a wooden door, the moment you put a label on the door, it will count as a room. Then the room "automatically" checks what kind of furniture is inside and set the price thereafter. You could still use the management window to see which objects every room has, but using this system you don't have to click on every object to assign it to the room.
Also, if the door with the label is the definer of the room, then you could also move the door if you want to rearrange the room numbers when you expand (for example, you build a new bigger hotel room later on, but you want it to have Room no.1, so you can just move the current "Room no.1" door from the old room to this new room instead and the room system will automatically make an update to the room cost.
But maybe this is difficult to implement? - Prestige - I think there should be some kind of limits that is dependent on prestige, so that every time you level up you will feel like an accomplishment. If you have played SimTower you might know what my idea is (in SimTower they used Star ranking). You mentioned for example that there could be a limited number of rooms depending on the prestige level. The more prestige, the more rooms you can have. It's a good idea, but also, with higher prestige maybe you could also unlock more and better furniture (bathtub, desk, sofa, TV, better bed, etc.), and maybe new types of rooms as well (such as gym, pool, bar, leasure room, etc.). For the lowest prestige level, you should still be able to build many rooms, for example 10 or 15, so you're not stuck with a mini-hotel just because you don't have a high prestige.
Buying plot to expand and build on could also be an option.
Anyway, I ended up playing this alpha version for several hours, I really enjoyed it!
I can't wait for the next update! And I'm happy to give more feedback and ideas if you need!
Best Regards,
Simon