Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

First off: thank you for the great game.

Some feedback in regards to gameplay:

1. 1-2 range weapons are IMO op. Being able to counter almost all enemies when attacked is superior to most other options. This becomes especially pronounced after unlocking the steel shop, where you can buy javelins and handaxes, making sword-only, bow-only and sword/bow characters quite weak in comparison. I would suggest to either remove 1-2 range weapons entirely or to give every weapon group similiar access to such weapons.

2. Movement is such a strong stat especially in timed missions, that I almost always pick the prestige class with more movement. This results in a feeling of disappointment, when I feel like the choice offered isn't a choice at all. This becomes especially appearant with classes like Holy Knight and Valkyrie, where I would miss out on 1 movement for 3 instead of 2 weapon groups. I would either suggest making weapon groups far more important in combat or equalizing movement between prestige classes or offer more impactful skills for the classes with less movement. Something like the Snipers additional range is good enough to miss out movement IMO.

3. I would love to see more variety in terms of prestige classes. IIRC there are 3 pairs of characters that have the same class and therefore the same prestige classes available. Paired with my previous point, this makes me feel like I'm having clones in my roster. I would love unique classes for everyone but even having better reasons to diversify the classes would be enough for me.

4. I would prefer a more equalized character progression. Start with a base class, be able to convert at 10 into a prestige class and give at best every class a choice between prestige classes. I also quite like the system of Neotare Tactics, where 20 is the level cap but the prestige class starts at level 1 again, giving the player motivation to grind out the base class to 20 and turning it then into the prestige class instead of either turning asap or grinding the base class until level 30 for higher stat growth.

5. The Kunoichi's stealing Ability feels pointless to me. Maybe I'm using it wrong, though. Maybe turning it into a passive chance to steal the enemies weapon might be a more satisfying solution.

6. Turning Tishy into a Berserker gives her a male model in the game

Thanks for the feedback. I'll think about revamping the classes in the future with other traits and abilities.

Thanks for considering it. If you want it, I could leave another wall of text with specific ideas for the classes (and other balancing factors).