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Obviously I know this is 0.1 but I wanted to give some feedback and personal gripes I have with the game.


Firstly I want to say I've enjoyed it so far, the art looks good and the music is nice to listen to.


However here are a few of my personal problems with the game

- There's not much direction. Aside from the main couple of quests (get iron, get bow, get 10,000 money) there hasn't been a lot of direction in where you should go first. I got loads of wood, can't sell it anywhere. I fight a lot of enemies, get stronger, still don't know where to go. It's open world but not focused enough on progression.

- Enemies scaling with your level, rather than being at a certain level. This seems odd because of the point mentioned earlier, you don't KNOW where to go, there isn't much in the way of direction. You'll fight to the end of an area, see a large boss but they're at the same level as you yet seem too hard to even possibly half their health. So you fight it again 10 levels higher and they're the same level as you again so you have the same problem. As a side note here the girl you meet in the hills and mine, I rejected fighting her twice because when I haven't she has beaten me silly. Haven't seen her since then, unsure if that's supposed to happen but as stated above there's not much direction.

- Money. Unlike most RPG's where you'd get a decent bit of money for defeating enemies, in this one the best way to do that is to hope you get lucky for monster parts because no battle gives you more than 2-3 money. Even then they only sell at 100 per one. That on top of the fact that to sleep (heal) you need 30 money, to buy items you need money, to buy skills you need money and there's even a quest for 10,000 money as stated earlier. No matter how much you try you WILL stay poor.

- Skills are a major issue, you need 1000 money to get one skill, the ones you realistically want cost a lot more. Surely a system of Skill Points or a possible Skill Tree would be a better use of making our characters better, rather than relying on the hardest resource to obtain?


Obviously I don't expect these to be changed just from this one comment, I merely hope that you look at it and think about it for the future. I look forward to the development of the rest of the game and can't wait for your next release.

(2 edits) (+1)

Hey! You are my first player to comment here! Yeey! Congrats!

Some details about the game at now:

About the level of the monsters, yeah, it will scale with the player. But the player get stronger than the monsters with the Points Allocation, Training status grow, some activities that give status grow, some hidden easter eggs give status grow, some rare itens that give status grow, and equips. The secret to get stronger is not your level, but your traning outside battle; your status. For now only the Attack training as been add. The HP training will come in the next update, with the best equips a adventurer can buy.

I'll put more attention in giving players directions.  But for know, you did everything what have to do. Farm, kill monsters, f**k girls, and couple of simple quests. There's not much than that yet. It's early in development, but thanks for bring it up.
Oh, and to make this walking around a bit fun, theres some random events with the girls in some parts of the maps. It'll trigger when you have a girl with a event in the location.
*A little bird told that a orc like to drink at Tily tavern*

Money will be a little easy to get  in the next update with prices adjustment. I've no intent on making a hardcore grindy game.

Thank you for the feedback! It will surely help me to do better.

Edit: New version released: v.02

Good game.

With affection;
C.M.Cas Games