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This game’s mechanics and AI are pretty fun.

There are a lot of rules and concepts and I think it would be easier to grasp them if you let the board do the thinking, so to speak. I can picture having a bigger board, with enough space for cards that display the enemies' parts and skills (or even smaller cards that you stack on top of each other to represent an enemy's parts and their skills), or having tokens to represent accumulated wounds. Same with the player characters and their skills. I found myself referencing the rules a lot but it adds friction that could be reduced if possible.

The character and enemy designs are pretty neat.