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Congrats again on finishing your first project and for finishing on time!!

I played the whole thing from start to finish and really enjoyed the game play gimmick and how well you implemented the concept into various puzzles without the need to add any additional gimmicks. Between the difficulty ramping up and the length not being overly long, nothing overstayed its welcome.

There was input lag from my mouse that made some of the trickier jumps get a little bit frustrating, if only because I knew I had the solution down and was just fighting with the game itself to execute it. I see someone else mentioned the sticky walls as well - not only are they a good way to get somewhere you shouldn't, but they also killed me a few times lol I would clip the edge and fall down into an enemy. I'm not familiar with the program to know what to suggest on either front though.

There was also a level where I was killed by an enemy and he didn't respawn afterwards (the one with the coloured moving platforms and enemies of the same colour on them. It was the first enemy) The enemy deleting itself out of existence made my life easier though :D I'm not going to complain.

Wonderful work overall! I especially love the vibe of the game; it's very chill with the cute background animals and the dreamy music. Good work! Whether you choose to polish this or work on something new, I look forward to it ^^