The team is my thesis, in fact. Ever since the disaster of #64, it has been my mission to master the workflow of a team.
The original idea was to implement a camera system similar to Crash Bandicoot's. In order to do this, I had proposed a rail-switching system be implemented. Unfortunately, what it became had simply failed to work for us. I think if it was one camera and many rails instead of many cameras, we may have been able to have a smoother camera that would allow players to properly enjoy the game.
Grieve not for me, for I have set these challenges upon myself and my team. Next jam, though, depending on their opinions, it will be a very different process we work under.