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Hey! Yeah it seems like some kind of introduction/tutorial is desperately needed for the game (playtesting only for ourselves really doesn’t help with recognizing UX and communication issues) :’D The goal is to improve the garden’s liveliness by watering plants and cleaning up stuff and just have fun with different water interactions which also leads to collecting different achievements for small tasks you can do. Sometimes it helps just aiming the water at different things, like dead plants, for a bit to see what happens :D And thank you!! My partner really did some stunning work on the art!