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Hey,

thanks for update, it worked.
Nice lil demo. Thus far the game looks promising and I§m waiting for new updates.

As some said that movement is bit floaty, kinda but I got hang of it in a bit. It will need to be tested on some difficult platformer sections (if you add them). As well as in actual combat, to pass any judgment.

As for the art, from what I can see it is great. And thus far the game feels cheery all things considered, kinda looking forward where you take it from here. And what kind of art-direction you take.
Just one curious question: Do to pastel-esk nature of the art style it looks like one of the AI generated works. BUT I wasn't able to spot any mistakes this tech do. Was it intentional to do something that will look like AI but not being. (if so props to you for irritating so many)
Or you used AI as base and then fixed all the "artefacts" it makes? If so than you may be one of the examples how AI should be used in games.

I wish you good luck and infinite patience on this journey so we all may one day enjoy finished version of Horny Nature.

Good wind

Thank you for your kind words and feedback. It's really nice to read this.

I will try to use every means to create content as quickly as possible. And at the same time maintain high quality standards =)