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(2 edits)

Hello, sadambober, it's me again.

I noticed that some files have been updated with this latest patch. Although you always separate the new strings from the old strings in 'constants.json' (and I thank you for that), I haven't noticed the same trend with the other files. I just wanted to know if the other files that have been updated feature new strings or any changes that I should be transferring to my translated files, and if you intend to separate the new stuff from the old stuff in the rest of the game's files as well. 

EDIT: To be more specific, I'm talking about files that are text-heavy. I know 'genres.json' and 'lyrics.json' have been updated to be compatible with the new trend system, but there's not a lot of text that needs to be translated there, so I don't need to worry about losing a lot of work by replacing the old, translated version of the file with the new, untranslated one. 'dialogues.json' and 'template_reactions.json', though, have also been updated with the latest patch, and I can't really replace my localized version of those files with the new one without losing a lot of progress, though of course, if some important changes have been made to the file's code or any values related to it, I can't just ignore the updated version.

(+2)

In template_reactions.json I only fixed conflict_bump2_reprimand_1 - I replaced "It seems like [actor_1]" with "It seems like [actor_0]"

For dialogues.json and random_events.json the game first loads original English files and then gets translated text by IDs, everything else is ignored. So you can ignore all changes in effects/requirements and all that other stuff, only actual text matters. I'm planning to make other files load like this too, so you won't have to worry about genres etc.

Btw you can use something like this to compare files from a new build and an old build https://www.diffnow.com/compare-clips You should probably backup JSON folder from each build just in case

Awesome, thank you!