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Really cool gameplay, well thought out series of gameplay moments at the start to teach the player how stuff works!
The visuals are great, the lighting is very well done and gives off a very nice sense of atmosphere.

In terms of feedback:
As pointed out by other comments, sometimes you die because the monsters keep their previous position. Also it can be a bit hard sometimes to run by the ghosts that fly around since it's difficult to tell where they're going.
It could also work really well if you added a small musical cue for when the tension music ends. It can feel a bit choppy if the music just ends abruptly if, for example, you switch rooms. So maybe adding a small cymbal or some other sound that fits your atmosphere and putting it right as the other music cuts off can add a really big sense of completeness to the soundscape.
It seems that when you get a game over the game gets slowed for your next playthrough. I had to reload the game a bit when I lost!

Great work on this entry, keep it up!

(+1)

Omg you gave me a really good idea for free, that cymbal thing is genius. Also the slowing time is some bug that i just discovered 10 min before the release so i corrected but maybe is there some edge cases i didnā€™t covered.

I hope it didnā€™t remove the joy of playing, thanks for the really good feedback!