How's the balance of energy, currency, and harvesting?
It's fine I think.
Are there any in-world UI bugs?
I couldn't tell that there were any more than you mentioned.
How do you find the world procedural world.
It was fine, I think. Kinda looks like space.
Are there any bugs in travelling?
I didn't encounter any other than what you mentioned.
Anything Else?
I think the game would benefit from either being 3rd person or being able to see your hands.
I also think the goal of the game is unclear. The game could really use a tutorial or something that explains whats going on.
I appreciate the aesthetics of the terminology the game uses (phytomass, beta activity) but I find it makes it harder to know what is going on.
I think it would really benefit the game if you created some kind of game play loop, I feel like there is little incentive to do anything.
I do really like the aesthetic.
I think with some more work, you can really polish the "game" aspect.