This is intriguing to me more than most narrative prompt style games I've seen. I think it's because its scenario is evocative but something I've not really heard of before in game form, and the situations suggested are compelling. Usually in prompt systems I often wonder why I'm not just writing something on my own but these situations listed all have sparks for me. It seems like just the right balance between an open setting and a specific situation to me
Was this the game that you referred to in the Bastionland podcast? Or were you planning on something else to mirror Pendragon (roll on a table to see what happens to your knight while he's off somewhere else, which may generate Secrets and erode Trust). Hmm...