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Day 4 Progress

Today was a lot of little bits of art, and being primarily a programmer, means a lot of trial and error. First I created a few new objects, an alarm clock for the bedroom (important to the start of the game):


And a couch, rug, and standing lamp for the living room:


Also if you look at the bedroom picture you'll notice the ground is different in there, carpet! In fact I started doing a lot of the overall house layout including putting it in engine and adding colliders for the walls:


I'm not super happy with the look of it but it's got a bit of a creepy feel to it and I'm just trying to get content pushed out right now if I want to get to the later parts of this game. Walking around is kind of cool in there so it's not too bad, just bare. The biggest issue with that image is that the perspective is a bit weird when it comes to the walls being at an angle, so I attempted adding windows and it just wasn't working out. Perspective is absolutely my biggest hurdle with art considering my objects (couch, bed) are nearly a front/top angle, and the house is from a combination of a top/side. At least I'm practicing though right?!

Onward!