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Cool mechanic and a great idea to use 3D problem solving skills in a 2D world. I struggled to understand the rotation mechanic at first but once I realised it was happening in 3D space things made sense. I think some objects’ orientation could be more clearly communicated with some more sprites e.g. when a spike is pointing towards the camera. Another thing I struggled to understand was the area of effect for the rotation ability. At first I thought it could be used while standing on an arrow but then later it seemed that wasn’t the case and it was based on proximity to the objects that can be transformed. With these tweaks I think it would be an improvement but it’s already an impressive take on this jam’s theme.

(+1)

Thank you so much! I appreciate the feedback. You are right, the intent of the arrow blocks was to indicate a range for being able to use the rotation ability, and that range includes standing on them. So if there is somewhere where that is not that case, that is unintentional.